Available for Hire
Lead Programmer  ·  Unreal C++  ·  Game Systems

THOMAS
MALANDRIS

Architect of scalable ARPG combat systems in Unreal Engine 5. Shipped core mechanics, led a 4-person dev team, and hit 200% of Kickstarter goal in under 24 hours on Pangea Dawn.

Diagnostics
LIVE
Team Led
0
developers
Kickstarter
0%
funded / 24h
Location
Loutraki, Greece
Remote-Ready
Scroll
Intel Log — Projects
01Pangea Dawn
C++UE5Perforce
In Development · 2024
Pangea Dawn
Mission 01 · Lead Developer · 2024
In Development
Pangea Dawn
Led C++ and Unreal Engine development of a scalable ARPG. Shipped core combat systems, led 4 devs, exceeded Kickstarter goal 200% in 24 hours.
C++Unreal EnginePerforceClickUp
02Adaptive AI Dissertation
C++UE5AI
Research · 2024
Adaptive AI Dissertation
Mission 02 · UE Programmer · 2024
Research
Adaptive AI Dissertation
Engineered adaptive AI difficulty using C++ in UE5. Built a real-time scoring system that adjusts AI behavior to match player skill, emulating MOBA/shooter dynamics.
C++Unreal Engine 5AIBehavior Trees
03Labyrinth Engine
C++CMakeOpenGL
Engine · 2023
Mission 03 · Sole Developer · 2023
Engine
Labyrinth Engine
Built a modular 2D game engine from scratch with a hybrid inheritance/component architecture and a swappable graphics pipeline.
C++CMakeOpenGL
04Rum Runner's Revenge
UnityC#
TIGA Nominated · 2024
Mission 04 · CEO, Lead Dev · 2024
TIGA Nominated
Rum Runner's Revenge
2D pixel RPG built in Unity using a hierarchical finite state machine. Nominated for TIGA Games Industry Award 2024.
UnityC#GitHubClickUp
Loadout
01C++
SystemsGameplayEngine
02Unreal Engine 5
BlueprintsGameplay AbilityNiagara
03C#
UnityEditor ToolsSystems
04Unity
2D / 3DState MachinesPhysics
05OpenGL
ShadersRendering PipelineDisney BRDF
06Version Control
PerforceGit / GitHubBranching
Field Log — Experience
PANGEA GAMES
Lead Programmer
Pangea Games · Remote
Jan 2024 — Present
Spearheaded a team of 4 developers, shipping gameplay systems and improving performance using agile workflows and disciplined source control.
  • Managed Perforce workflows, reducing build errors across branches
  • Implemented core mechanics that increased player engagement in testing
  • Designed scalable C++ systems improving overall game performance
NOTION
Customer Support
Notion · Remote
2023
Resolved customer issues with a 95% satisfaction rate, handling billing and technical troubleshooting via Slack.
  • Leveraged internal tooling for scalable support solutions
  • Applied systems thinking to improve workflows and user outcomes
Contact
Ready to
Engage
Open to game development roles, collaborations, and interesting projects. Let's build something worth playing.